Looks familiar, doesn’t it? If you have been around for a while, you have probably seen one of these cool Commodore 64 machines. These machines used to rule in the 90s [a long while ago (thanks Chris)], but now only have historic value. Commodore 64 was more than a gaming console. It allowed its users to write BASIC code for it and develop innovative (but simple) programs. Unfortunately, these machines are not around these days and quite frankly not worth playing with (unless you are a hardcore geek). But it was exciting to hear about the Commodore 64 emulator that was going to be released for iPhone. Apple had other plans.
In a move that stunned a few in the geek community, Apple rejected the Commodore 64 application for iPhone. Here is the reason that was given:
an Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise.
This is truly a terrible decision by Apple. Plain and simple! It goes on to show the double standard that Apple is applying to some of its apps. How come some emulators are allowed on iPhone and some aren’t. I admit I haven not seen the code to figure out what’s happening in the background, but I certainly hope Apple changes its decision on this cool Commodore emulator. It seems pretty harmless to me. You be the judge:
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